WEEK 1: Wednesday, September 26, 2018
SESSION 1: AR/VR/Mixed Reality 101
2:00-2:45 PM ET
Augmented and virtual reality—so many exciting possibilities for librarians and educators. In this highly practical session, you’ll get started with immersive technology, from choosing the right tools to determining the right application of this technology to engage your particular users. Get up on the basics of AR, VR, and mixed reality along with currently available platforms and devices. Best of all, we’ll share examples of ideas for how to use this technology and tailor it to your needs.
Jaime Donally, Educator; Author, Learning Transported Augmented, Virtual and Mixed Reality for All Classrooms (ISTE, 2018)
2:45-3:00 PM ET
SESSION 2: Making the Most of Virtual Tours
3:00-3:30 PM ET
A powerful advantage of virtual reality is its ability to transport us. Here, you’ll learn how a librarian transformed student learning through virtual tours, which the kids created themselves, illuminating their perspective of local history in a powerful project. Session takeaways: Learn about 360 tours, from how to make your own to the best ready-made options available and how to use them with various users from students to adult patrons.
IdaMae Craddock, Librarian, Burley Middle School (VA)
SESSION 3: How Does VR Affect Us?
3:30-4:00 PM ET
VR, it’s here. But how does the technology affect children? What will it bring to healthcare, the world of work? Join us as we explore what we know about VR’s impact in a session that will unpack the implications of immersive technology. You’ll come away with a greater understanding that will, in turn, better inform your patrons and your programming.
Jakki Bailey, Assistant Professor, The University of Texas, Austin, School of Information
EXPO WEEK: Wednesday, October 3, 2018
This special session of the workshop will feature a mix of leading tech startups and expert practitioners that focus on immersive technology, plus live giveaways of exciting products!
SESSION 1: Tech Overview with Kim Murphree
11:00-11:30 AM ET
Imagine having the world at your fingertips, viewing 3Dimensional content, or even creating your own. With Augmented and Virtual Reality it’s possible! But what tools are best for your setting, your audience, and your budget? In this session we will explore what tools and platforms are available in the exciting world of immersive technology, what equipment you really need to get started, and how can it extend learning and enhance the library experience.
SESSION 2: Live Demo with MERGE VR
11:30-11:45 AM ET
Learn all about the MERGE Cube, and Goggles, and connect with the vast network of VR support available from MERGE. Plus, take part in a giveaway of 100 MERGE Cubes!
SESSION 3: Live Demo with CoSpaces Edu
11:45 AM-12:00 PM ET
Learn how you can make AR/VR in the classroom or library with this lively session from CoSpaces Edu.
12:00-12:15 PM ET
SESSION 4: Live Demo with Lifeliqe
12:15-12:30 PM ET
Learn about Lifeliqe, the first K-12 science curricula enhanced with interactive 3D models and extended with AR/VR and mixed reality. And sign up for a free subscription to Lifeliqe software to try it out yourself ($30 value)!
SESSION 5: Creating 360° Video Experiences
12:30-12:45 PM ET
In this session with Mark Yap and Richard Tran of the University of Hawai’i, you’ll learn about how to use virtual reality to create 360° video experiences that are learner-centered and rooted in your curriculum.
WEEK 2: Wednesday, October 10, 2018
SESSION 1: Libraries Engage Community Partners Through VR
2:00-2:45 PM ET
Learn how to get started with VR through grants and other types of funding. This session will explore how one public library system secured funding for their VR pilot program, how they’re putting that funding to use to encourage local partnerships, and how they’ve engaged with the community throughout the process.
Sara Jones, President, CALIFA; Director of County Library Services, Marin County Free Library (CA)
John MacLeod, Director, XRLibraries
Tammy A. Westergard, MLS, Assistant Administrator, Archives and Public Records, Nevada State Library
2:45-3:00 PM ET
SESSION 2: Tracking Student Success with VR Kits
3:00-3:30 PM ET
With creative management, VR can shift from a one-to-one experience to a robust, scalable program. You’ll hear how one school district enabled their staff to use the tech and tools across disciplines to track student growth and achievement through VR Kits. Each kit features a range of devices with pre-loaded apps to make learning easy. You’ll hear what goes into the kit, the day-to-day operations required to make the program run smoothly and effectively, and the outcomes its users have been able to achieve in this informative session.
Brian Seymour, Director of Instructional Technology, Pickerington Schools (OH)